PolyTrack 0.3.0 - Checkpoints & leaderboards
- Added: Leaderboard
- Added: Select opponents to play against from the leaderboard
- Added: Checkpoints
- Added: Dynamic clouds
- Added: New music
- Added: Settings menu
- Option for imperial units
- Option to disable reset hint
- Option to disable ghost car
- Option to disable particles
- Option to disable skidmarks
- Graphics settings
- Audio settings
- Key bindings
- Added: Cockpit camera by pressing [C] or [M]
- Added: Checkpoint sound effect
- Added: Editor keyboard camera controls
- Added: Editor delete hotkey [X] or [DELETE]
- Added: Menu button icon animations
- Added: Track thumbnails shows checkpoints
- Added: New tracks
- Added: New track parts
- Checkpoint
- Half block
- Quarter block
- Half plane
- Quarter plane
- Plane bridge
- Sign arrow left
- Sign arrow right
- Sign arrow up
- Sign arrow down
- Sign warning
- Sign wrong way
- Wide checkpoint
- Wall track ceiling
- Wall track floor
- Block sloped down
- Block sloped down inner corner
- Block sloped down outer corner
- Block sloped up
- Block sloped up inner corner
- Block sloped up outer corner
- Wide finish
- Plane checkpoint
- Plane finish
- Plane wide checkpoint
- Plane wide finish
- Added: Localization
- Arabic
- German
- Spanish
- French
- Italian
- Japanese
- Korean
- Polish
- Portuguese (Brazil)
- Portuguese (Portugal)
- Russian
- Turkish
- Ukrainian
- Simplified Chinese
- Traditional Chinese
- Changed: Added checkpoints to all existing tracks
- Changed: Car collision model to prevent bouncing when hitting barrier
- Changed: Car handling to prevent spinning out
- Changed: Car frame color also affect wheels
- Changed: Base62 is now used for track codes to prevent issues with the - and _ characters
- Changed: Track names are now also encoded to prevent issues with special characters
- Changed: When a track has multiple starting points, the last one will be used instead of the first
- Changed: A time difference of zero is now red instead of green
- Changed: Car collision audio
- Changed: Ghost car audio volume
- Changed: The UI will be scaled down on small screens
- Changed: The mouse cursor is shown when it is moved
- Changed: Track thumbnail minimum zoom for very small tracks
- Changed: The timer can also be started by reversing now
- Changed: Slightly lighter tire color
- Changed: Road barriers slightly lighter color
- Changed: Editor prevent building too far from center to prevent mistakes
- Changed: Updated ThreeJS to r155
- Optimized: Skidmark raytracing
- Optimized: Enabled backface culling
- Optimized: Lowered physics activation distance
- Optimized: Compressed tracks
- Optimized: Compressed replays
- Fixed: Track material being too reflective
- Fixed: Wheels not spinning when not in contact with ground
- Fixed: Wheels not spinning when accelerating without ground contact
- Fixed: Engine volume when in mid-air
- Fixed: Error when importing very large tracks
- Fixed: Car collision audio not always playing
- Fixed: Crackling tire audio in Firefox
- Fixed: Car shadow shaking on some devices
- Fixed: Game rendering in too low resolution since the pixel ratio of the device was not accounted for
- Fixed: Tracks could not be imported if there was a whitespace in the track code
- Fixed: Error when importing track code with an invalid character
- Fixed: Tracks with very long names creating wide cards in track selection
- Fixed: Fonts not loading in some browsers
- Fixed: Physics memory leak causing crash when playing for a long time
- Fixed: XML parse errors in Firefox console